Showing posts with label Unity3D. Show all posts
Showing posts with label Unity3D. Show all posts

Thursday, June 23, 2016

Learning python

I've started learning python.  I started looking into it because we may be doing some things with it at work if we move away from coldfusion.
In a previous post I mentioned the Unity3d terrain editor and the ability to import and export the terrain height data.  I decided to try to create one of those height map images using python.   I found a Perlin noise library for python and started working on it.  I haven't quite got it right yet, but I was able to generate a file that can be imported.
I will try to post more about this with some actual code when I get it working.

Friday, April 22, 2016

Unity 3d terrain

I started a new 3d unity project to play around with terrain creation.  You can add a terrain object and then they have tools for raising and lowering the ground.  There are also tools for changing textures and quickly adding trees.
You can also import and expory the terrain height data.  I am thinking it would be cool to use random noise, which I have posted about before, to generate this height data.

Recent AI Work and Updates

 I have put my side scroller game on hold to work more generally on getting local models to work when trying to build larger projects.  Earl...