Monday, October 25, 2021

Coding

 


I'm not sure where I heard this, and it wasn't worded this way, but it helps to think about coding this way.

Basically, any program you write is just meant to translate your problem into an already solved problem in computer science, or put another way, translate your input data into data that can be passed to an existing algorithm.

Tuesday, September 28, 2021

Python Particle Simulation Update

 I don't have much to update about, other than the fact that the simulation still makes sense.  I haven't run into any problems that will prevent me from completing it.  I think I have found some python libraries that will help me in calculating intersection and with graphically displaying the simulation.  Currently I am using the following:

Pyglet - for graphics and possibly for timing of events

Sympy - for calculating intersection of particles using Rays

That's about all that is happening in my coding life right now.

Thursday, September 16, 2021

Python Particle Simulation

 I have started working on a particle simulator in python.  I have limited knowledge of Quantum Mechanics, but thinking about the weird way particles and entanglement work has lead me to some ideas that I want to try in a computer simulation of particles.  My idea is that certain properties not existing, or being described by probability functions will allow the simulation to run very fast with large numbers of particles.

I have been thinking about this for several years and made other attempts to get started. The current attempt is the furthest I have ever gotten. I have finally gotten it clear in my head what I want to do.

I am going to setup an array of particles.  Each particle will have a position and a direction.  When 2 particles interact I will optionally create more particles and select new directions for each particle.  At that point I will, using the direction of each particle, look for future interactions with other particles.  These interactions will go onto a queue that will be processed starting with the earliest event in time.

My thought is that doing this will mean that I only need to loop over the particles when an interaction happens, not for every frame like you would in a traditional animation type program.

I still haven't worked out all the details.  It is possible that it just doesn't work, or doesn't make sense in some way.

Coding

  I'm not sure where I heard this, and it wasn't worded this way, but it helps to think about coding this way. Basically, any progra...