Saturday, November 5, 2016
I use an app to keep some notes and other things. They require getting the paid version of the app to backup your data. I wanted to see if I could get it myself without paying for the app. I found out how to do this from this Stackoverflow post http://stackoverflow.com/questions/22832104/see-hidden-app-data-in-google-drive. The example there uses php. Since I have been learning Python recently, I decided to see if I could do the same thing with Python.
There is a pretty good explanation of why you need to go through all the steps you need to go through to get your data in the accepted answer for that post, so I won't go into too much detail about that here.
Tuesday, August 2, 2016
Thursday, June 23, 2016
Friday, April 22, 2016
Tuesday, April 5, 2016
I came up with an idea for a simple game using mostly the sample assets. I created a red crate using the pink crate. Then I made a prefab called a finish zone. Pushing the red crate into the finish zone gets you to the next level.
I made a couple other robots that walk back and forth between barriers or edges. One is blue and doesn't hurt you. The other one is red and kills you if you touch it.
With those pieces I made a few levels. I'm thinking of changing the graphics and turning it into a kids game.
It is pretty cool how simple it is to get a complete game. I also made a simple menu. One thing I haven't figured out yet is a nice way to size the controls and menu items for different screens.
Saturday, March 26, 2016
I continued working on my 2d project today. I was able to get some other npc characters to animate. I added one of the pre-made killzone objects to them so if my character touches them the game restarts.
I was also able to add mobile controls and build an apk and play it on my phone. It is really hard to play with the pre-made controls and default settings. The character moves really fast. It has all been very easy to do so far.
I watched part of a video about sprites and animators to help get started.
Thursday, March 24, 2016
I tried playing around with Unity 3d today. This was the second time I have played with it. Last time I made a 3d project and played around with some of the assets we have. It was pretty cool and pretty easy to get a car setup that I could drive around.
This time I tried a 2d project. It was even easier. They have some sample assets that let you build a game with a little robot guy that can jump on platforms. I will hopefully be able to create a whole game sometime.
Maybe someday I'll actually finish one of these things I keep posting about.
Wednesday, March 23, 2016
I had it all in place and everything would build and run, but then I was getting an exception. It turned out I had messed something up by trying to drag things around in some area of XCode where you can graphically see your app. I reverted a mainwindow.xib file back to what I had started with and everything started working.
I have to do a little more testing to see how it looks in the different simulators and make sure I have my adunit id correct but then I think it is finished. Then we just have to submit it and get it re-approved by Apple. That is always a fun process.
Sunday, March 20, 2016
I have several apps published on the Apple Appstore. Four of them are using iAds and that service is going to be discontinued soon. I am going to switch them all to use Admob.
I started working on the first one. It is a pretty basic game that was built for us by a contracted developer. It has been a few years since it was originally created. I don't know if it was built poorly or the recommended ways of doing things have just changed since then, but it is not built in a way that works with the basic admob examples. They suggest that your app use a storyboard and this one does not.
It looks like I will have to create the adunit in code and add it to the view. I found a few examples of this on Stack Overflow but I haven't had time to try it yet.
I don't have the source code for 2 of the other apps yet, someone is going to send it to me, and the fourth one was built with a framework called Moai. That last one is going to take some time to get fixed. I have to setup a development environment for that framework and the framework isn't officially supported anymore from what I can tell.
I'll post more about all this soon I hope.
Friday, March 11, 2016
I continued my exploration of service workers today. I looked at offline caching mostly. Actually a lot of my time was spent messing with some example code that seems incorrect or out of date. I'm going back to my working code now. I'll just have to slowly modify it to do what I want.
My goal is to have some simple options that I can pass into my framework that would allow turning on an offline cache for a site. This would include a list of pages and a way to specify other pages that would be dynamically cached.
Just now I had another thought. I should think about what it would take to make an offline cache of changes to a dynamic site. Then sync those changes when you come back online.
Thursday, March 10, 2016
I created a base service worker that can be included in the one on my site. I played around with passing an options object to the service worker using postMessage. It is pretty interesting playing around with this stuff at this stage of the development. There seem to be a lot of odd things that can happen. You see a lot of messages and errors in the console. I haven't gotten it all sorted out yet.
I am using Chrome for testing this. You can easily see if you service worker has been registered in the Resources area of the dev tools. Then you can delete it so it can be re-registered. I'll try to keep posting more as I continue to work on this.
Thursday, February 25, 2016
I would like to build a few of these extensions and put them out on the Magento marketplace. From what I have seen so far it is very easy to extend and modify pretty much any part of the way Magento works. My knowledge of php is somewhat limited too, so I am looking forward to getting into more depth with a language other than Coldfusion. I am just getting started, but the way Magento works seems very interesting.
Sunday, February 21, 2016
Monday, February 15, 2016
I also added ads to my main site mattdyer.us. That site is setup as an AngularJS 2 site. I am just getting started setting it up. I was able to just put the ads in my main html file though so I didn't have to worry right now about whether they would work well with an angular site. Adding those ads was also pretty easy. I spent most of the time just playing with a layout to get a nice side bar and a main area for content. I also did some reading about routing in Angular 2. Hopefully now I can start adding some other pages to my site.
When I thought about it the ideas of social class came to mind. Would you be less likely to throw the switch if the five people on the current track appeared to be homeless, or possibly drug users, and the single person on the other track was perhaps a railroad worker. It could matter how long you have to make your decision.
Previous thoughts I have had involved driverless cars attempting to save their occupants. Given a choice should the car run over pedestrians to save the occupants of the vehicle. For example if the car was unable to stop in time should it choose to go off a cliff killing the occupants, or run over some number of pedestrians and stop safely.
I think current driverless cars would probably go off a cliff to avoid colliding with the people, but probably only because they have never encountered a cliff before. I don't know if they have any preset knowledge about what situations could destroy the car, or if it all comes from learning while driving.
Sunday, February 14, 2016
About a week ago I took another look at service workers. I looked at them once before but I only got as far as getting one registered.
This time I got a little further. I'm thinking of building a module that would allow easily doing some offline caching and other things that are possible with service workers. I think building something like that would be a good way to learn all about service workers.
I setup my first angular 2 site over the last few days. I started with the js version of the five minute quick start.
The site replaced my old mattdyer.us site. It is now hosted on github sites. There are only a few files. I haven't gone too far beyond the example site yet.
I'm hoping the site will continue to grow now. I've got a lot of ideas for things ro work on.
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