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Showing posts from April, 2016

Unity 3d terrain

I started a new 3d unity project to play around with terrain creation.  You can add a terrain object and then they have tools for raising and lowering the ground.  There are also tools for changing textures and quickly adding trees. You can also import and expory the terrain height data.  I am thinking it would be cool to use random noise, which I have posted about before, to generate this height data.

Continuing with Unity

I came up with an idea for a simple game using mostly the sample assets.  I created a red crate using the pink crate.  Then I made a prefab called a finish zone.  Pushing the red crate into the finish zone gets you to the next level.
I made a couple other robots that walk back and forth between barriers or edges.  One is blue and doesn't hurt you.  The other one is red and kills you if you touch it.With those pieces I made a few levels.  I'm thinking of changing the graphics and turning it into a kids game.It is pretty cool how simple it is to get a complete game.  I also made a simple menu.  One thing I haven't figured out yet is a nice way to size the controls and menu items for different screens.