Tuesday, August 2, 2016
More Python - From web servers to machine learning
Thursday, June 23, 2016
Learning python
Friday, April 22, 2016
Unity 3d terrain
Tuesday, April 5, 2016
Continuing with Unity
I came up with an idea for a simple game using mostly the sample assets. I created a red crate using the pink crate. Then I made a prefab called a finish zone. Pushing the red crate into the finish zone gets you to the next level.
I made a couple other robots that walk back and forth between barriers or edges. One is blue and doesn't hurt you. The other one is red and kills you if you touch it.
With those pieces I made a few levels. I'm thinking of changing the graphics and turning it into a kids game.
It is pretty cool how simple it is to get a complete game. I also made a simple menu. One thing I haven't figured out yet is a nice way to size the controls and menu items for different screens.
Saturday, March 26, 2016
Unity 3d 2d project
I continued working on my 2d project today. I was able to get some other npc characters to animate. I added one of the pre-made killzone objects to them so if my character touches them the game restarts.
I was also able to add mobile controls and build an apk and play it on my phone. It is really hard to play with the pre-made controls and default settings. The character moves really fast. It has all been very easy to do so far.
I watched part of a video about sprites and animators to help get started.
Thursday, March 24, 2016
Unity 3d exploration
I tried playing around with Unity 3d today. This was the second time I have played with it. Last time I made a 3d project and played around with some of the assets we have. It was pretty cool and pretty easy to get a car setup that I could drive around.
This time I tried a 2d project. It was even easier. They have some sample assets that let you build a game with a little robot guy that can jump on platforms. I will hopefully be able to create a whole game sometime.
Maybe someday I'll actually finish one of these things I keep posting about.
Wednesday, March 23, 2016
Progress on Replacing iAds with Admob
I had it all in place and everything would build and run, but then I was getting an exception. It turned out I had messed something up by trying to drag things around in some area of XCode where you can graphically see your app. I reverted a mainwindow.xib file back to what I had started with and everything started working.
I have to do a little more testing to see how it looks in the different simulators and make sure I have my adunit id correct but then I think it is finished. Then we just have to submit it and get it re-approved by Apple. That is always a fun process.
AI Assistant With Hermes
Over the past week or maybe two I have been setting up an assistant using Hermes . I'm using a locally running model, currently Qwen-...
-
Some Android applications use space on your Google Drive to store data. You can't see this data by browsing drive the normal way. You ...
-
The XY Problem ( https://en.wikipedia.org/wiki/XY_problem ) is when you have a question about a solution that you have already come up with ...
-
I don't have much to update about, other than the fact that the simulation still makes sense. I haven't run into any problems that...